"
I represent  handle of a mouse cursor.
"
Class {
	#name : 'SDL_Cursor',
	#superclass : 'SDL2Handle',
	#pools : [
		'SDL2Constants',
		'SDL2Types'
	],
	#category : 'OSWindow-SDL2-Bindings',
	#package : 'OSWindow-SDL2',
	#tag : 'Bindings'
}

{ #category : 'freeing resources' }
SDL_Cursor >> freeCursor [
	^ self ffiCall: #( void SDL_FreeCursor ( self ) )
]

{ #category : 'using the cursor' }
SDL_Cursor >> setCursor [
	^ self ffiCall: #( void SDL_SetCursor ( self ) )
]
